Working with an outside vendor we developed a Houdini slime tool that attempted to mimic the physics of Nickelodeon’s Slime recipe. Using that tool I simulated slime hitting a motion capture animation of Barbie in Houdini then composited Mattel’s render under Nick’s slime.

Tools used: Houdini, Maya, Arnold, Deadline, After Effects

© 2018 Viacom International Inc. and Mattel Respectively. All rights reserved


  • SVP Brand and Design – Michael Waldren
  • VP Editorial and Animation – Kurt Hartman
  • Animation Director – Rob Kohr
  • Tech – Yuriy Lozitskiy

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