My company Kohrtoons Studio finished animation on WanArt’s Kiwi and Pear’s World Adventure Game for the iPhone/iPod Touch. My studio was hired by the game company Zephyr Games, a game development company started by a friend from Nick. The game is an interactive storybook that follows them in their travels, and provides 3 additional fun mini-games for children to enjoy and learn basic geography.
One of the difficulties with iOS apps is paying attention to the memory allocations, a lesson hard learned on this game. I used a software called Zwoptex which takes any image sequence and builds out a sprite sheet. The developer, in this case, Black Burst Media then takes the files and generates a plist file which defines the location and size of each asset. Far from a traditional sprite sheet Zwoptex not only makes sprite sheet building easier for the designer/animator but also allows for top notch optimization.
Check out this short video showing off the game that I made.